Introduction
Each child does not learn maths in the same way. There are those children who learn faster through seeing pictures. Others acquire knowledge through hearing patterns or uttering responses. Most children do not understand when they do not move, touch or build.
That is why not all children react to the same approach to learning math.
In this blog, you will explore:
- Different learning styles.
- Checklist in a few seconds to determine the style of a child.
- Math puzzles (visual, auditory, and kinesthetic) were tested in the classroom.
- Enrichment difficulties among the higher students.
- Corrective concepts on the underachieving students.
- The support of multisensory learning by Abacus, Vedic Maths, and AVAS methods
Guide Book: What is Your Child’s Learning Style?
(6090 second checklist of teachers and parents)
Question: What then does the child prefer when learning something new?
Visual Learner Tendencies
- YES Happy with pictures, colors, and charts.
- Recalls what is written on the board.
- Loves puzzles such as mazes, matching or sorting.
- Distracted by noises readily.
- Prefers the systematization of work.
Auditory Student Proclivities
- Trucial to verbal instructions.
- Highly loves songs, rhymes or reading aloud.
- Asks many questions.
- Enjoys discussions.
- Learns skip-counting easily.
Tendencies of a Kinesthetic Learner
- Wants to move around
- Prefers working with materials—blocks, beads, and clay.
- Resorts to games and physical activities to learn best.
- Bored in case of long-sitting jobs.
- Like construction and experimentation.
How to use the checklist
Monitor the child on 3–5 activities. Most behaviours are similar to a given type then that is probably the dominant learning style.
Visual Learners – Puzzles and Activities
Why Visual Puzzles Work
Pictures, patterns, diagrams, and spatial layouts are the best way through which visual learners understand mathematics. They form relationships more quickly when they perceive the problem.
Puzzle 1: Picture Sudoku (Ages 6–9)
Materials: 3 or 4-shaped Sudoku grid 3 or 4-animals/objects Sudoku grid, picture cards.
Time: 10 minutes
How to Play:
- Instead of using numbers, use pictures.
- Children make pictures in such a way that no images are repeated in a row, column or box.
Learning Outcome: Sequentiality, Atm. sequencing, threat thinking.
Variations:
- Older kids: use 6×6 grids
- Easy: provide 2–3 pictures that have already been in place.
Extension Challenge:
Make your own picture Sudoku to a partner.
Puzzle 2: Tangram Number Challenge (7–11 years old)
Use: Set of tangram, print number shapes (2, 5, 7, 10 and more).
Time: 15 minutes
How to Play:
- The pieces of tangram are used by students to construct numbers in the shape of a number.
- Assign some number (e.g., 10) and request them to create designs that represent it (two 5s, 7 + 3 shapes).
Learning Outcome: Decomposition of numbers, Spatial reasoning, and geometry.
Variations:
- To amateurs: give the sketch of figures.
- High-level: make shapes of the numbers of symmetrical shapes
Puzzle 3: Number game Treasure Hunt (Ages 5 to 8)
Materials: Floor number line, piece of cardboard, clue cards.
Time: 10–12 minutes
How to Play:
- Incidentally, put hints such as “Go to the number which is 3 more than 7.”
- Children run, walk or jump to the answer.
- Optional: conceal a little treasure card at some of the numbers.
Learning Outcome: Place value, addition/subtraction, direction sense.
Extension:
Make riddles: I am aged between 12 and 14. Who am I?
Auditory Learners — Activities and Puzzles
Why Auditory Puzzles Work
Auditory learners do not forget what they hear. They use rhythms, chants and verbal explanations as well as storytelling to stir up their memory.
Puzzle 1: Math Rhyme Relay (Ages 5–9)
Materials: None
Time: 5–7 minutes
How to Play:
Teacher starts a rhyme like:
Four, now four and one, now four and one, now four and one…
The rhyme is made out: it becomes five for sure!
Learning Outcome: Recalling, listening skills, skip-counting.
Variation:
Form groups and drop the rhyme baton.
Puzzle 2: Character Voice, Story Problems (Ages 7–12)
Materials: Short story cards
Time: 10 minutes
How to Play:
- Math story is read out by the teacher with fun voices.
- Students are expected to listen to it, solve and retell the sequence.
Learning Objective: Auditory sequencing, understanding, and logical organization.
Extension:
Request the students to generate a story problem and tell it.
Puzzle 3: Number Karaoke / Chants Multiplication (Ages 6–10)
Resources: Beats or clapping patterns of music.
Time: 5–8 minutes
How to Play:
- Multiplication tables or number facts, can be recited using a basic beat and song.
- During the chanting, children clap or tap.
Instructional Goal: Rapid fluency, rhythmical memory.
Kinaesthetic Learning: Activities and Puzzles
The Reason why Kinesthetic Puzzles are effective
Kinaesthetic learners are those who learn by touching, moving around and physical contact. They need hands-on puzzles.
Consideration: In each of the following activities, the interest-group research is being conducted on a digital platform where players must decide if they succeed or fail based on living conditions. The game being analyzed here assumes that the principal has passed away, and the first one to earn 100 points is considered a winner (Lord, n.d).<|human|>
Puzzle 1: Abacus Relay Race (Ages 6–10)
Procedure: The student goes through an abacus training program (Abacus Association, 1998).<|human|>
Materials: Abacus, flashcards.
Time: 10 minutes
How to Play:
- Split students into teams.
- Draw a figure, they race, work within an abacus, send on, proceed, and others.
- Include the mental abacus rounds for the higher learners.
Learning Outcome: Coordination of beads, mental math, and visualization.
Vedic/Abacus Link: Strengthens the movement of fingers and brain-body coordination.
Puzzle 2: Hopscotch Equations (Ages 5–9)
Materials: Chalk grid, cards containing the equations.
Time: 8–10 minutes
How to Play:
- The hopscotch boxes write out numbers.
- Give such equations as 4 + 3, and the child jumps to 7.
Instructional Objective: Physical activity, solving equations.
Puzzle 3: Make-a-Target (skiCube): Based on Blocks (Ages 7–12)
Instructional resources: Building blocks or ten cube numbers.
Time: 12–15 minutes
How to Play:
- Give a target number (e.g., 236).
- It is constructed by blocks used by students (hundreds, tens, and ones).
- On more advanced levels: make patterns/sequences.
Learning Outcome: Number structure, place value, Reduced number, Instance learning, Reduced number, tactile learning.
Cross-Style Hybrid Puzzles
Puzzle: Mystery Number Case
Resources: Clue cards, number board, counters.
How It Works:
- Auditory clues are provided by one student.
- One of them involves the use of the visual board to eliminate the choices (visual).
- One interprets counters physically (kinesthetically).
- It is the mystery number that is solved in teams.
The rationale behind its effectiveness: All learning styles and teamwork.
How Abacus & Vedic Maths Fit In
Abacus
- Kinesthetic: Movements of fingers, the movement of beads.
- Visual: Bead designs are useful at mental imaging.
- Multisensory: feel + the sight + counting sound.
Vedic Maths
- Auditory: Sutras are rhymed and easy to be sung.
- Appearance: Multiview designs such as crosswise multiplication.
- Confidence is developed by quick-mind tactics.
Mental Abacus
- Perfect for visual learners
- Mental images made of beads.
- Improves the memory, concentration, and imagination.
Integration in the classroom (5–10 minutes a day):
- Warm-up: 2-minute bead exercise
- Quick Vedic sutra chant
- Short puzzle round according to learning styles.
Evaluation and Diversification
Formative Checks
- One exit question
- 30-second oral recap
- Quick matching card
Remediation Tips
- Split puzzles into bits.
- Give suggestions or color-coded illustrations.
- Allow peer pairing
Advanced Learning Extension
- Create their own puzzles
- Combine two styles (i.e., auditory + kinesthetic)
- Timed challenges
Resources and Templates to be printed
(These can be connected to your website or AVAS platform.)
- Visual puzzle boards.
- Number line templates.
- Rhyming math cards.
- Abacus practice sheets.
- Learning style checklist.
Conclusion
Math can be entertaining to every child provided that the learning process suits their style.
The daily visual, auditory, or physical puzzles (only 10–15 minutes) can transform the way in which children think of numbers.
Give AVAS Abacus or Vedic Maths demo lesson to feel the multisensory kind of learning.
Or get the free puzzle pack to begin today!
FAQ's
Pattern puzzles, number lines, picture charts, tangrams, and sudoku.
Using movement, physical objects, floorwork games, and construction.
Yes. Storytelling, rhymes and chants enhance memory and alleviate stress.
Absolutely. The logic, sequencing and strategy is developed through puzzles.